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Eye
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Selection of Character and Craft All of my first hand experience is in Midgard. Much of
this information will be true for other realms, but not guaranteed. First of all, decide what craft you want to do and then make a
character that can do that craft or, find out what crafts are available to a
character you already have. Weaponcrafters are Vikings, Warriors, Berserkers, Thanes,
Skalds, Rogues, Shadowblades or Hunters. Armorcrafters are Vikings, Warriors, Berserkers, Thanes, Skalds,
Seers, Shamen or Healers. Tailors are Rogues, Shadowblades, Hunters, Mystics, Runemasters
or Spiritmasters. Fletchers are Rogues, Shadowblades or Hunters. If you wish to have more than one skill, your maximum abilities
with the other skills are based on your skill with your primary
skill. Weaponcrafters can have Armorcrafting up to 75%,
Siegecrafting up to 75%, Tailoring up to 40%, and Fletching up to 40% of their
skill at Weaponcrafting. Armorcrafters can have Weaponcrafting up to 75%, Tailoring up to
75%, Siegecrafting up to 40% and Fletching up to 40% of their skill at
Armorcrafting. Tailors can have Armorcrafting up to 40%, Fletching up to 75%,
Weaponcrafting up to 40%, and Siegecrafting up to 40% of their skill at
Tailoring. Fletchers can have Weaponcrafting up to 75%, Siegecrafting up to
75%, Armorcrafting up to 40%, and Tailoring up to 40% of their skill at
Fletching.How to Get Started in Crafting
by Betha
EXAMPLE - A Tailor with a skill of 750 can have an Armorcrafting skill of up to 562, a Fletching skill of up to 562, A Weaponcrafting skill of up to 300, and a Siegecrafting skill of up to 300 (But the maximum Siegecrafting skill you can have is 50). Each of the skills must be worked on independently.
Secondary Skills such as
Woodworking, Leatherworking, Metalworking, and Clothworking can never go above
your skill rank with your primary skill.
Choosing
a Character and a Craft
Start
Crafting
Power
Skilling
Hints, Tips,
Facts & Loopholes