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How to Get Started in Crafting
by Betha

Selection of Character and Craft

All of my first hand experience is in Midgard.  Much of this information will be true for other realms, but not guaranteed.  First of all, decide what craft you want to do and then make a character that can do that craft or, find out what crafts are available to a character you already have.  

Weaponcrafters are Vikings, Warriors, Berserkers, Thanes, Skalds, Rogues, Shadowblades or Hunters.

Armorcrafters are Vikings, Warriors, Berserkers, Thanes, Skalds, Seers, Shamen or Healers.

Tailors are Rogues, Shadowblades, Hunters, Mystics, Runemasters or Spiritmasters.

Fletchers are Rogues, Shadowblades or Hunters.  

If you wish to have more than one skill, your maximum abilities with the other skills are based on your skill with your primary skill.  

Weaponcrafters can have Armorcrafting up to 75%,  Siegecrafting up to 75%, Tailoring up to 40%, and Fletching up to 40% of their skill at Weaponcrafting.

Armorcrafters can have Weaponcrafting up to 75%, Tailoring up to 75%, Siegecrafting up to 40% and Fletching up to 40% of their skill at Armorcrafting.

Tailors can have Armorcrafting up to 40%, Fletching up to 75%, Weaponcrafting up to 40%, and  Siegecrafting up to 40% of their skill at Tailoring.

Fletchers can have Weaponcrafting up to 75%, Siegecrafting up to 75%, Armorcrafting up to 40%, and Tailoring up to 40% of their skill at Fletching.

EXAMPLE - A Tailor with a skill of 750 can have an Armorcrafting skill of up to 562, a Fletching skill of up to 562, A Weaponcrafting skill of up to 300, and a Siegecrafting skill of up to 300 (But the maximum Siegecrafting skill you can have is 50).  Each of the skills must be worked on independently.    

Secondary Skills such as Woodworking, Leatherworking, Metalworking, and Clothworking can never go above your skill rank with your primary skill.  


Choosing a Character and a Craft     Start Crafting    

 Power Skilling     Hints, Tips, Facts & Loopholes

 

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